It's pretty obvious you're intending on putting this on Greenlight. I'll vote yes.
But only if you give it a narrative.
It's pretty obvious you're intending on putting this on Greenlight. I'll vote yes.
But only if you give it a narrative.
i liked the house clearing bit in level 1. i was hoping there'd be more of that.
should have been 10 levels like that. so half a star because you made 1/10 of the correct game.
offensive jesus died for your sins
But still three stars? I'll take it!
Way too slow. Needs more mechanics than just jumping too.
Uhm...w th?
No list of controls or tutorial.
You have something there called "tutorial" but it's just a fight like the others. In which you have no opportunity to experiment or learn anything.
Piece of garbage.
The crappy floaty movement sucked anyway.
the tutorial was actually intended to learn and experiment. did you read the instruction? thanks for the feedback anyway :)
Nice Twine-style game.
Needs some sound though. At least some ambient noise
Thank you, and thanks for the feedback. Sounds/Music are definitely on my list for the next update.
The best game I have ever played.
the up and down arrows scroll the browser.
an issue with many html 5 games where the author didn't know you have to jump through an easy hoop to avoid it.
so just fix that and overall i liked it. though it was a little dry with really just one mechanic (explosion)
Why put so much time and energy into code obfuscation? If the code is visible, then it should be as clear for others as it was for you. Also if that's a top priority for you then you're going the route of the asshole publishers that put more money into DRM than actually making a good game.
Your focus should be on making a fun game. Not making sure that no one can learn from your work or making sure no one can look for cheats in case that's the way they CHOOSE to play it.
Obscuring it just alienates people and pisses them off and drastically lowers their opinion of you, rightly so.
This needed upgrades. It was empty without.
-increase radius of effect of clicking
-increase money per hit
-decrease speed of targets
etc.
My focus doesn't have to anything other than what I want to be. I'm teaching myself good programming practices while making a game once a week. I finished the game and then encrypted the code, I didn't do it while programming so it doesn't take anything away. I don't want to make a game and never finish it like a lot of people I've read. I also don't want to take 6 months to finish a game like I did on my last one. One you rated on too and was hacked (which was okay, I was more happy that it spread around).
---
"People can break it if they really want to" is a very bad argument. Unless you admit to leaving your door wide open because someone can break into your house if they really want to.
Also, and that was the point, the code is not clear to me anymore after adding several layers of encryption. I have a personal reference map so I can reverse-engineer it and whatnot, and reuse it for later games.
And you are wrong on it actually helping people to learn. People don't learn anything more from looking at the code than just playing the game. Unless you are proud of the thousands of clones of Flappy Bird and whatnot. (I'm pretty sure they didn't learn anything from it.)
---
They actually WILL learn a lot more about code security if they look at my code on how it is done. Cause I learned a lot the security flaws in HTML5 apps, I didn't learn much from actually programming the mechanics.
Finally, I don't really care about the opinions of pirates. Not to say I hate pirates, cause I would pirate myself if given the chance. So I will only use the second half of your post as constructive criticism and I will slowly add upgrades. I was just not going to sit on the games for days, trying to think of new upgrades. When I have a new upgrade to add. I will simply update it.
---
I don't know why you are so heated about code obfuscation though.
14. don't know if that's good. don't like the idea of having no way to play since i don't know what's coming. very little strategy involved.
Joined on 2/19/05