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sharpnova

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I would have given this a 3 for being a crappy clone

But since favoritefavorites gave it a 5 to counteract the honest rating, I'm going to give it a 0.

This is a crappy buggy clone of cookie clicker.

And just because the author says so in the notes doesn't change a thing about it.

this feels very fresh. vector graphics and a tron-ish theme really drive it home.

this is just flappy bird without the bird or pipes and forcing you to move to the right with the arrow key instead of automatically. and forcing you to hit space to interact with objects instead of flapping.

why is this obvious clone/ripoff allowed?

dylan responds:

and I would have gotten away with it, if it weren't for you meddling kids

Last Door Chapters ranked from bet to worst:

2, 3, 1, 4

note: 4 was still good. just not as good as the prior 3. it was very short and not particularly impactful.

upgrades system is literally the dumbest thing i've ever seen.

glad this popped up again. my first experience wasn't very positive but i liked it a lot more this time through.

3kggames responds:

Because you have to defend your house/base while your search party searches the nearby locations for supplies, weapons and survivors :)

the fact that... when you swap two blocks.. it doesn't show that they're swapped...

just makes this the dumbest thing nitrome has ever produced. i generally love all things nitrome..

but this is just pure crap.

level 1.. i swapped spikes with a regular block.. but the spikes just sit there looking like spikes.. it's just now i can magically run on spikes.

i feel like this wasn't even playtested once by the creators.

how a game gets pushed out the door without them testing it even ONE time to see that swapping is bugged and doesn't visually swap the tiles.. i don't know. but apparently it happened.

as others have stated, the ending screen looks stupid. it breaks you out of the nice serene feel that the game imparted and suddenly makes you feel like the author had no skill and that all the quality came from the original photographers.

spyker562 responds:

as you right said - i have no skill at design, sorry me :(

i'm on level thirty something and i'm realizing that the #'s left over after the computer attacks a node are complete bullshit. he'll attack with a force of like 30 guys. hit my node that has around 30. and the attack ends, he owns the node, and it has like 50 of his guys in it.

learn to arithmetic. your game is bugged and broken.

so i beat a few levels. paused to try to find out how many more there were. went to menu.. saw nothing for a level select or anything. so i went back to continue and it started me at level 1. some searching around and i found no way to continue my game.

it was at this point i realized that you had overlooked a pretty crucial feature in games like these.

overall it was a fun experience with a nice track and good visuals. i'm a chess grandmaster so it was a bit trivial for me to beat the levels i did play without needing to peek again, but still fun and i can see how this could be useful for players looking to improve their visualization skills.

HybridMind responds:

Thanks for your feedback. My intention with this game was that the player would play it straight through if they wanted to finish/submit a score. It is by design that the game starts over if you quit to the main menu. I understand the confusion though and your want for a level select.

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