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sharpnova

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two huge flaws

1. why doesn't level autotomatically restart when you die?
2. why such a hair trigger jump? i jump and since i didn't release my finger instantly, it jumps again? very annoying and breaks the flow of platforming

if not for these two annoyances i would have finished your game.

VashTS88 responds:

1. In some levels, dying doesn't mean automatically loosing, so I let you decide when to restart if needed. Anyway, you can activate the auto-restart (right to the restart button, on the left bottom part of the screen), and then the game will auto-restart when there is no chance for you to pass the level anymore (not enough twinbots alive)
2. This instant jumping is kinda useful sometimes, however I'll think about it!

Thanks for playing and I hope you'll give it another chance :)

too easy. blazed through like 5 modes just hovering at the top of the sky.

missing an upgrade to movement speed

still looked and sounded great though.

I notice you're getting super defensive against the negative reviews. And yet you expect people to be more specific.

This is the shallowest most amateur thing I've seen on the front page in years. I have no clue whatsoever how it got there.

And if you'd like more information (from a *real* game developer who makes a living off indie game development) then you're welcome to message me privately.

Spouting criticism here, then having you get defensive in response, and then me not being able to reply because NG's review system is f***ing horrible is not conducive to anything constructive whatsoever.

And no the 0 rating is not out of spite. It literally ranks in the bottom 10th percentile of flash games I've played this year and in the last ten years. (two separate metrics)

teejay-number13 responds:

I'm not getting defensive for negative criticisms, only useless ones. Like voting zero because you don't like my attitude or because you think my preview picture isn't good.

Reading your other reviews I noticed that you have a habit of voting zero for stupid reasons and insulting the people who made the game. For someone who is an expert on game making as you say, you don't do a good job at dealing out criticism. You tell me this game is one of the worst you've played in 10 years and yet you didn't give me a single reason why except that you don't like my responses to the criticism. You obviously have no clue how much work goes into making a game for a guy who claims he does.

And I can't seem to find any of these so called games you've worked on, you don't have any here on NG and your website link isn't working. And yeah, trolls really hate NG's comment lmit.

This is garbage.

In my opinion, as soon as someone lets their emotions out, they have shown themselves to be incredibly weak and stupid.

Just because you saw value in some charity (in my opinion no charity is valid) doesn't mean anyone else cares at all.

And fix your jumping mechanic. If you're rolling down a slope and try to jump, it won't jump half the time.

Ten philipinos died because of your failure to implement jumping properly.

awesome game but couldn't find 24th sock

absolutely terrible controls.

i agree with vegetall.. it was very middlewhelming

everything was logical up till the end. when you get to the final door with the up arrow, down arrow and square. i just hit random buttons for a few seconds and it opened.. was there some logic to that puzzle?

DeathTiger0 responds:

***SPOILER***
Just because you asked, take a look at the picture in the hotel's reception.
(Three triangles and a square)
***SPOILER***

loses a hell of a lot of the charm of its prequel by being annoyingly difficult.

i hate timing games. i don't mind solving puzzles but timing is not a skill i care about.

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