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sharpnova

2,149 Game Reviews

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5 reviews are hidden due to your filters.

frustrating

even for the intended retro look, sprites and animations were an eyesore.

controls were terrible. luckily we could customize them.

i disagree with other reviewers that the control was awkward. once i fixed your wretched (and i mean REALLY stupid..what were you thinking..??) default controls, control was fine.

difficulty wasn't high. i don't think you understand what difficulty means. you just artificially inflated the difficulty by having long survival sequences punctuated by a start-over-from-beginning at the slightest mistake.. and random timing on puzzles that made it near impossible to get through without some serious luck on your side.

difficulty means you need to think a bit or work on your timing. it doesn't mean you need absurd luck and patience. that's just frustration and bad game design.

making this passable would take more work than it would be worth. but i can see a lot of effort went into this, so i will allow you to have 6 points.

ok.. how do we play this?

when the menu loads this is what I get:

Strawberry clock rpg 5

Paly
Extra

i see no play/start/whatever button. so how the hell do i play this?

condescending ass

Hi Mr. condescending ass author. As has been pointed out, no one has difficulty understanding what a walkthrough button is. They are trying to understand why there are so many pixel mistakes that cause things to appear to be differences that aren't.

We aren't stuck because we can't find the real differences, we're frustrated because we're constantly finding differences that you weren't intelligent enough to find.

agitatedferret responds:

I guess I should've worded that more nicely sorry about that. I'll see what I can do about the alignment issues on level 2.

fun but level 9 is too hard

i don't know why people are complaining about lvl 6. 1-8 were a breeze..

however, 9 is too hard for me. once i get to the upper level with a few upward air vents in a row.. i'm cooked. too difficult. wish there was a checkpoint before that spot.

buggy and anti-climactic

for the most expensive fully upgraded gun in the game, the shotgun was absurdly weak. those gauss spreads didn't kill anything.

also, on the first level where those green portals open up, it bugged out on me, spawned one, i killed the mobs.. it despawned and i walked around for a few minutes and another did not spawn. very buggy.

boring, and overall a great failure.

games used to be this hard

considering how hard games used to be it's a miracle the video game industry every took off like it did.

let's be honest. the only reason games were so hard is because game design itself was so primitive. when you can't have content and real depth, artificial difficulty inflates your game with artificial depth.

terrible

absolutely terrible. i got cleaned out everytime i played.

how can you have an rpg where your only way to win is to be extremely lucky?

fail game in my and others opinion

Awesome. Always loved this game.

Always end up coming back and grinding out 75-80 achievements.

hi there

i wud pay u $300 for rites to this gaym

too difficult

Too difficult. It took me three tries to beat it on easy. That's not what "easy" means imo.

Improvement: The color upgrade wheel should allow you to see what it is the later upgrades do (the ones that you haven't unlocked yet). I wanted the sniper tower but I went the wrong way since there was no way to know which end segment was the sniper until you've upgraded the two under it.

Graphics were very nice.

Sount was not good. Some of the towers firing sound effects were just... well.. lame. Especially the sniper tower. Also the graphic of the sniper tower's projectile was kind of lame as well.

3D-xelu responds:

eh.. still.. thanks for the good score... and we didn't let players see further upgrades on purpose :P

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