meh..
i'm not saying i died of boredom.. but let's just say i had to be rushed to the ER and the doctor said i might never walk again.
six weeks later and i have to say i applaud him on his valid diagnosis.
meh..
i'm not saying i died of boredom.. but let's just say i had to be rushed to the ER and the doctor said i might never walk again.
six weeks later and i have to say i applaud him on his valid diagnosis.
why did you make money and exp come so slowly? i don't mind a grind if it's fun but if the grind involves pure repetition.. then it's TRULY a grind and poor game design.
great game. worth the purchase.
why force us to use the mouse to get through menus when the rest of the interface requires two hands on the keyboard..?
did you even playtest? if you had you'd have seen that was annoying right away and changed the dialog/menu stuff to spacebar or something. or just a/s
seriously.
yeah, fix is on the way. Press any key to advance texts and popups.
Will I be able to get away with using mouse for levelups and equipments?
poor graphics and sloppy gameplay mechanics.
overall a 1/10. and i rounded up.
Mute button freezes the game.
An add you placed at the lower left for "More Games" covers up the bottom of the third level which obscured one of the ramps in one oft he levels.
I personally think the short checkpoint high difficulty is a bad model. I'd have preferred the distance between checkpoints to be longer and the difficulty to be lower. The overall difficulty would be the same but it wouldn't be so luck-based whether you made pixel-perfect jumps. The difficulty would fall into consistency rather than accuracy. Which is much more fun.
The product as it stands is highly polished. The primary control scheme was a joke though.. right? Anyways, after switching to the secondary control scheme I was good to go and didn't have any problems with the gameplay, graphics, or audio.
When I say audio I'm referring to music and sound effects...
The voice acting was just hilari-bad. Atrocious.. gnawing.. grating..... almost ruined the whole experience.
Get a voice actor or at least someone who doesn't sound like a complete... f**g**t.
i liked the music and concept.
i didn't like how far you'd get sent back for dying. especially when dying was made easier by the following:
-jumps that you can just barely make with pixel-perfect accuracy (once you're the kid)
-hitboxes that are way bigger than they should be. i'd dodge arrows like a pro just to die anyway
the game was too short and didn't have much to it. nor a warning that you can't jump on enemies to kill them. (this is a failing of many games)
the concept had potential but wasted it.
therefore, when another game comes along using the same concept, i will not consider it a ripoff. i will consider your title to be a time traveling ripoff.
The fundamental flaw of this game is that the upgraded tower appears on the spot of the last tower you place. This makes tower placement HORRIBLY difficult. You just can't seem to get much beyond the 3rd upgrade (fourth level) without destroying your entire maze and leaking tons.
A better mechanic would have been to make it so the upgraded tower appears in a set place, like the upper right.
Even having the upgraded tower appear where the FIRST tower of the set was would be a vast improvement.
Because of this flaw, the game fails.
Without it, it could have soared like an eagle. Into the sky, swooping over the land below and mocking other flash games as inferior.
And it would be right.
Joined on 2/19/05