since you do things and push things on a grid, you should also move according to the grid.
since you do things and push things on a grid, you should also move according to the grid.
Yeah it's true ;)
the jobs or whatever make no real sense. you hit statues and become them? becoming them unlocks them on the upgrades menu? eh.. seemed clunky and thrown together.
the upgrades were really lame. would have liked to get more powerful. some dashes, a better sprint, etc.
no checkpoints? eh..
Bleh.
seems like a lot of effort went in, but the whole "the whole point of the game is your sidekicks.. and you can upgrade them to a certain # which makes the max upgrade in that talent completely force which makes talents completely pointless (see required talents in world of warcraft) and then you have to slowly summon them out one by one.. and yet they only follow each other in a chain so you can't evade attacks aimed at the last of them.. so any boss aoe just wipes half of them out" mechanic ruined the experience for me.
it just felt like one of those games where if it had been playtested by its author, it wouldn't have shipped the way it did.
looked and played great. just needed sound.
sound effects needed
ambient sound very wanted
music wanted
great immersive game.
medals didn't show until a page refresh though.
revisited 10 years later, still bussin' sure wish you could zoom in though. not pleasant playing on a 4k display.
Beautiful.
better than sokoban
you have to click many times to do an action (most of the time)
when placing a mine shaft it was transparent indicating invalid locations. finally i realized it was just designed poorly by you and was able to build it.
i wasn't able to cancel mining. i had to wait till the zombies came.. huh??? why have a stop function if it does nothing.
yikes. i could play through the whole way and give you all the feedback you'd need, but you don't deserve it. you gave this game no polish whatsoever.
i'm finished. and so are you.
:'(
dialogue gets passed by before you read it if you move through a level too fast.
that's no problem though cuz you can just move back and it'll reverse the dialogue so you can read it, right..? eh.. wow it doesn't
you get punished for moving through a level too fast.
yikes..
and overall i really liked this game.
take your stars. they mean less because i'm writing this in annoyance. a real simple game mechanic you could have noticed for yourself if you playtested with half my incredible level of intelligence.
Joined on 2/19/05