00:00
00:00
sharpnova

2,124 Game Reviews

583 w/ Responses

5 reviews are hidden due to your filters.

fun with some issues:

-needs music
-you should be able to move pieces you've set. pointless to have to reset everything just because you missed one piece
-a ball hitting the edge shouldn't end and reset the level. it should just fail and let you move pieces around to fix it.

the clowns made sexual noises which seemed trashy and detracted from the overall feel of the game.

there wasn't any real upgrade system.

ranks were meaningless.

i liked the soundtrack. the graphics were decent, but if you're going to make a flash game, i require that you use more retro-ish graphics.

end of discussion. if you wish to reply, message me privately. i cannot reply to your reply here, therefore i do not permit you to make one.

end of review.

great game. every skin was a character from a game i played, beat, 100%'d, loved, etc.

music: epicness
graphics: retro epicness (reminds me of my zzt and mzx days)
gameplay: smooth responsive and fun
difficulty: incredibly easy. still rewarding for the experience. but i don't really think a game should be so easily 100%'d.

one complaint: when the game loses focus and you click back in to unpause, the click penetrates through and interacts with something in game.

level transition too annoying to tolerate.

game tries to be deep when it's not. at all.

trying to piggyback onto the art game genre and failing horribly.

some piano music does not an art game make.

sandman366's review was great and sums up all the strengths and weaknesses nicely.

just to reiterate some of the most apparent issues:
-gravity is indeed way too strong. made aiming quite annoying.
-i found that hit boxes didn't make sense. in the early levels, the short green guys would have arrows pass right through them and act as if they weren't even hit.
-having no target/outlined path (like in angry birds) or at least the option of one via upgrades was a bit annoying, but this was mainly due to how absurdly strong gravity was.
-having challenges, objectives, AND achievements was a bit ridiculous. those all sound like the same or close to the same thing.
-also i'm not a huge fan of the "go to our sponsor to play a more feature unlocked version of the game" this is nonsense. if you don't feel comfortable showcasing your work, then you probably shouldn't upload it at all.

i did like the music and sound effects and felt that the game was polished enough and mostly bug free. it was the design that bothered me.

beautifully, thoughtfully crafted. so much depth for a flash game. this is at the top of its genre.

not bad. should have had a chiptunesey soundtrack though. and maybe slightly better sound effects.

got it in about 90 seconds or something on my first try. pretty easy.

pretty cool. i don't like the sequences where i have to mash the x key though. it's annoying.

FrozenFire responds:

Yeah that's probably the weakest link as far as games go.

it keeps flashing the tutorial window thingy that explains the concept. randomly. why would you do that if you've already trained the player?

i don't like how it instantly ends the level after the winning cut. let us watch the last food fall in.

end of discussion. this submission fails completely on its own merit.

Joined on 2/19/05

Level:
18
Exp Points:
3,580 / 3,600
Exp Rank:
15,607
Vote Power:
6.04 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
4
Saves:
24
B/P Bonus:
0%
Whistle:
Normal
Medals:
4,269