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sharpnova

2,149 Game Reviews

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smooth

8:58 first try.

fun but too short.

well

the guy right behind you got moved up to 2nd in line without having to do anything.

that pisses me off.

XxwaSSupxX responds:

Haha, well what else is he gonna do?

good but bad controls

why can't we shoot with click instead of space bar?

not very fun

it's the doug aspect that makes this game unplayable

first off, he gets way too fast

but the first thing i noticed was there was no mouseover event for doug's head. that just made the whole experience of smacking him seem totally artificial.

also there aren't really any upgrades. just a few and they aren't fun at all.

lose the doug.. or change the doug mechanic a lot and add more upgrades and this could be.. playable.

even then it wouldn't be fun.

good

fun and slightly original

needs:

-force wave button
-health bars on the mobs
-some stats on the turrets and floor panels so you can know their damage/rate etc.

not an improvement over prequel

the first game was great, though it had some serious flaws.

none of the flaws were fixed (this is the exact same game with some new tiles and a couple new weapon/enemy sprites)

unfixed problems:

-the moving camera. this is just terrible. if your guy stayed at the center of the camera, navigation would be: a. more seamless, b. not afflicted by the problem of clicking off the applet and entering menu accidentally

-no markers for barricades on the minimap

-no markers for turrets on the minimap

-no sound/ambience controls. you can't mute the sound

since these issues were brought up before, this title can't be considered passing. so i give it just barely below a passing score, since it's still a great game.

unplayable

i have no idea what all these reviews saying you can keep the business man in the air indefinitely are going on about.

the business man blocks almost every hit. upgrades increase in cost so fast you can't really do anything.

i don't see how people are able to kick forever, kicking costs power and you only have a limited amount. if i am lucky and get like 4 or 5 head kicks, then i might have enough power for two or three kicks (three at best)

also i don't understand why the tooltip for highkick (in the upgrades menu) says to click either the business man or the ninja. those seem to be two totally different things.

kicking the ninja seems to give you 1 energy.. and kicking the business man takes a bunch of energy away.

also why would you click the business man instead of the button on the left? why have both.

i'm missing something.. because this game makes no sense to me.

i think it's probably just poorly designed..

amazing

top notch graphics
amazing sound
overall ambiance was mindblowing
presentation was solid.. more than solid
gameplay/controls were incredibly intuitive and fluid
story progressed beautifully
soundtrack sounds like it was composed by mozart himself

not much more to say. this game blows every other video game ever made straight out of the water.

the part where you burned the building then flew the plane into the other building was lame though. take that out and this will be a 10/10

good with a huge flaw

wow. an upgrade-based game where if/when you die it's game over?

stupid.

Joined on 2/19/05

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