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sharpnova

2,149 Game Reviews

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5 reviews are hidden due to your filters.

no clear way to close the inventory. so animations will be occurring that are partially obscured by the open inventory bar.

clever idea. take the physics structures we're so used to games like castle crashers and do something new with it.

why couldn't we just proceed to the next level when we beat one though?

also it's too hard.. but that's easily tweaked. (having the building less chaotic. crumble slower, whatever)

visuals: awesome
sounds: awesome
gameplay: lacking any depth whatsoever.

please add in shops upgrades/ levels etc. give it some progression and this will be to flash gaming what a good car would be to the automobile industry.

this shit is hella tl;dr. might give it a real shot later on but for now i'll give it a below average rating.

if i end up liking it a lot later.. oh well lol. already gave it an average rating before playing.

btw my vote carries the force of about 100 votes.. so ya. i just raped your rating lol. soz

momoguru responds:

linde, are you drunk... again! i'm not gonna pick you up from the bus station this time.

-why not 'r' to reload?
-why no use for skillpoints after you finish upgrading? why not allow us to use them to upgrade weapons
-why no final boss fight like in the prequel
-why do you take damage from mobs even when you jump over them? no point to even being able to jump.
-why a carbon copy of the prequel with boss fight removed and nothing but a reskin job?

as usual. epic.

i love nitrome.

excellent.

this is seriously underrated by the morons of NG

i don't like arcade permadeath type games. i like persistent progress.

the aesthetics are top notch though.

thumbs down. what is with your games and making things difficult to click?

just like your dungeon game that made front page. great game but it was a pain to loot.

now in this one it is incredibly annoying to select units.

sorry this one is a blam.

Joined on 2/19/05

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