no...
no.....
nonononoo
NOOOOOO!!!!!!!!!!!!!!!!!!!
i coughed up a crystal and i'm going to die.
no...
no.....
nonononoo
NOOOOOO!!!!!!!!!!!!!!!!!!!
i coughed up a crystal and i'm going to die.
it gets tedious
feels glitchy. i don't like the way the pieces shift around relative to each other just from moving. smashing into obstacles sure. but just from moving in the open.. no.
music got repetitive.
the text was too "wannabe-artgame-ish" without any real substance.
there was a level that was basically impossible due to you not allowing the player to jump to the right in slowmo.
i don't understand this. you can jump to the left in slowmo why not to the right?
hardest game. i had to use a walkthrough and cheat engine.
also i had to dump the entire memory state of my machine so i could implement a really crude quick-save quick-load feature.
even then i only made it about 1/4 of the way through.
hard. very true to NES.
good'n'cute
i finished it. but i felt some of the puzzles were arbitrary. the solutions were too random.
also this is not an original concept.
yeah i'm sorry this was terrible
please ignore grancaca.
this was a novel, original, and creative idea executed beautifully.
game freezes after awhile.
buggy, content-dry.. just overall not a worthy submission.
but you put pico in the title so it gets frontpaged.
am i the only newgrounder that has been around since the start of this website who couldn't care less about pico..?
OH SNAP! Snarky ass motherfucker. You'll never understand me MOMAMMAAA
Joined on 2/19/05