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sharpnova

2,091 Game Reviews

571 w/ Responses

5 reviews are hidden due to your filters.

raw carrots taste horrible.

epic. more plx

the failure-success feedback-punishment loop was sufficient to keep me grinding till the end.

Zanzlanz responds:

Aw sweet! I guess this is why I'd like to study psychology in college too! Thanks for the positive review (:

awesome game - really original concept. looking forward to your next work

requiring the diagonals to add up to 15 was stupid. it made me think, when i'd done it for the rows and columns that i was on the wrong track.

also having the word "is" flash to the number "15" on the sign as though it was some kind of hint... when the puzzle clearly says 15 in the lower left already was stupid.

the second puzzle should have had the word "blind" scrambled. not just "blin"

forcing us to use all 7 moves to make the lines into a 5 when it was trivial to make it a 5 in 4 was idiotic.

i was able to solve all these puzzles, but i'm at an intelligence level where i'm able to breeze through something and still see that it's stupid.

i'm not saying they were too hard. that would be giving you too much credit. they were just poorly designed.

ImpendingRiot responds:

So you liked it?

plain and simple.

i knew there must be some way to disable auto fire.

i tried every key a dozen times. especially q. because i could hear that q was doing something but it never toggled auto fire.

i then played the tutorial and it said Q was the key. after that, q worked.

i will never play this game or any game made by this developer again.

i have no idea why q wasn't working before. but it got me killed and i DON'T I REPEAT I DON'T play games that kill you due to developer error.

you're done here.

i find it interesting how the author claims he reverse-engineered endeavor to figure out what made it fun.

why would he need to?

this is just a bad endeavor-clone. there's no need to reverse engineer a game to flat out copy it.

also.. the controls were really stupid. i've been trying to climb vines for awhile and been unable to.

this gets a 0 because the author obviously didn't take any criticism seriously.

dylan responds:

"while," not "to."

I see you're from Irving. How are you enjoying living in Dallas's ugly step-sister?

I'm never going to like these brawlers. The ambiguous role of "depth" makes for an annoying experience.

Depth when your depth is actually "width=0" just feels wrong and off.

Doesn't mean I can't see how solid this is though.

I won't give a less-than-deserved score just because I don't like the genre.

Great art/sound/design. Pretty much good looking and feeling everything.

ok i'll just run down my impressions as i play

-the jump sound effect sounds so horrible and clashes with the art style so harshly that it basically ruined the game for me right at the start
-the non smoothness of the cut/paste box when moving it around with click held down
-the ugly slide-ish animation of the character walking around
-the lack of any auditory feedback that the player has initiated a second jump is an oversight but almost a welcome one given the disgusting jump noise

forget this. not worth the time.

MiscEtc responds:

I found your response a bit rude, but I appreciate the feedback anyway.

really fun. only complaint was that robot doesn't fire down center of cursor

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