incredibly buggy and unpolished.
incredibly buggy and unpolished.
"it doesn't matter what are you playing at. you must play on to the end"
please have someone check your writing if english is not your first language. it seems every time a game on NG has dialog it fully breaks whatever great atmosphere/immersion it had and makes a laughing stock of itself.
great otherwise.
I'm sorry but you must think this is 1997. Why did you make the game so tiny?
If you are deevloping on a 640x480 monitor I'm sorry.. maybe that works for you but it is very weird of you to assume that most people aren't on 1920x1080, or in the case of superior master races like me, 1440p, 2160p, etc.
Hi, the game is now 768x1366 px. I forgot to change the default size on newgrounds.
Thanks
honestly i found most of the levels frustrating as hell. don't get excited. that doesn't mean you're "l33t" i could crush this entire game with ease. but there were design decisions at every turn that made the levels very annoying to play.
the music was poorly chosen as well. i did like the lighting.
I got pretty far then died and it was game over. Didn't like that.
After dying, you can always load from the last time you saved. It saves the game every time you visit the hut, which is pretty common as it also restores your stamina. So, if you're visiting your hut often, you shouldn't lose much progress.
solved puzzle 1. no medal.
solved puzzle 10. no medal.
didn't like that i couldn't drag pieces around like on a tabletop. hated that i'd drag a little then let go and it'd fling back. very user unfriendly.
above all, hated that i couldn't skip to harder levels.
in puzzle games, it is an absolutely unforgivable cardinal sin to force players to play dozens of easy levels. what a waste of time.
1) Medals work. Perhaps you were expecting a notification, but it was not implemented. Look at your profile, there are medals.
2) Good idea about a tabletop.
3) Yes, unfortunately, some levels are superfluous.
I'll try to make this game more friendly in terms of control.
Thank you!
terrible terrible controls
the shift color mechanic is absolutely pointless and serves only as a nuisance.
the jump/swing/block handling feels very good. the art is ok. monochromatic is not good in this case.
Main menu: I used arrow keys to navigate between play and credits, but space, enter, and x did nothing to select the option. I don't know how to select it. I tried with the mouse etc.
Note that I do not read Author comments to learn how to play a game. If the game doesn't organically make it apparent, then it was designed poorly. I read author comments later if I decide I really like a game.
sorry about that =P
Joined on 2/19/05