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sharpnova

2,124 Game Reviews

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it's great except the music is terrible and abrasive. also you should be able to flip the world while in the air. it's weird that you can't.

got free and ran over and found some sheep. i tried to chase the sheep back into the sheep pen. but it just stopped at the gate. then i tried to chase it in the opposite direction over to the car crash but couldn't cuz the sheep was all the way to the right so i couldn't get to the right of it.

i'm assuming that's what i was supposed to do cuz spamming everything i could at every location in the map did nothing. banging on the gate did nothing but make a noise. couldn't do anything with the house. couldn't do anything at the car. etc.

CrounchyBrothers responds:

Thanks, yes this is a Big Bug ^^ So i fix it now I think it's OK for the Sheep :-)

so... i didn't ue the +50 rep bonus... and killed a bunch of guys. so that's a bunch of rep i permanently lost access to? how stupid.

Pandadoor responds:

Your ship was ad free, it's a moral choice.

as someone who plays every incremental/idle game on mobile and pc, this is one of the greats imo.

get all +gold gear and get your level up into the 10 thousands

really terrible music. abrasive.

cute. i'm a girl so i think things like this are cute

I cannot believe how hard the portals are to control. I have spent the last five minutes firing a hundred portals and they all go up for a bit then rocket down. So they don't make it across the chasm.

Also the grammar in the explanation of how to fire the portal is so unbelievably bad.

You need to get a translator.

Seriously. This was on its way to a five before this.

BUG-Studio responds:

Good afternoon. Thank you for your feedback.
To operate the bullet, you have to press jump (W), and then the bullet will rise up.
But the farther the bullet flies, the lower the speed, and the faster it will fall to the ground.

So while wandering around this overly hard game where most rooms are impossible, I ended up in a situation where I was stuck between two rooms: one with one of those 8 second count down timers and then to that room's SW, a room with a rotating one-hit-kill laser.

I was never able to escape those rooms lol. It was basically a permanent trap.

Good job.

RaveryNet responds:

Thanks for the clue. I will add a "Teleport to Delirium" option in the next version.

pushed that block to the left. jumped on it. ran into the wall above it and got stuck.

collision detection is bad. you need an inherently repulsive force for walls. collision detection and rebound physics 101

gamesbynoe responds:

I try to fix that. Thank you!

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