00:00
00:00
sharpnova

2,079 Game Reviews

567 w/ Responses

5 reviews are hidden due to your filters.

jsleon519 messaged me privately and told me he was lying about guessing the handshake. Weird thing to lie about.

Anyway, weird but interesting game. I'll keep an eye on the KS.

The audio is so terribly abrasive. The mechanics feel sluggish and horrible. You barely move up the wall. It just feels bad. There's no player empowerment to make it fun.

The graphics are horrible. I'm a huge fan of pixel and voxel art styled games. But this was just ugly.

Also it's buggy. You use space to hold on or whatever but also space to restart when you die. So a few quick deaths and it bugs out. It played with the restart menu still up. Then just froze.

Also it was one of those games where the NG page stays completely blank while it's loading and then right as I click refresh it suddenly appears. I doubt that's your fault. But it was your choice to use Unity and there are different ways to compile projects and have the data stream and you chose one where it has to cache the entire file before the applet will even appear.

I didn't like your game, the first Abyss, that much but it was the exact same game here except far better in every way. At least, for sure, the handling was way better and the character was smaller relative to the field. Two factors that really hurt Abyss 2.5.

I liked Flip World more than either of these, though it wasn't without its slew of issues that should have been obvious to the programmer.

Mantis1 responds:

Yes, Flip World is better. I'm glad we can agree on that at least.

Sorry, but it's hard to take you seriously when all you do is attempt to aggravate people on the bbs. And if you were such a Unity expert you'd know that all Unity WebGL games suffer from that loading issue currently.

No idea what big bullet guns do. I don't see any big bullets flying out of my guys.

I don't like having to watch an ad to respawn my guys. Put a banner ad. Don't turn it into the crap that we have to deal with on mobile. NG is supposed to be a haven from garbage like that.

Also I would like my guys to be able to pay to upgrade another slot. Two is very limiting

grmaster responds:

We don't planned button "respawn" and any ads, but... I doubt that you click the "donate" button, if we add it. Unfortunately, game sponsors are not interested in buying these types of games.

You can pass all game without respawn.

Thanks for idea about new slots. We welcome your suggestions and ideas.

Wow that is intense for a flash game. Nice.

I'd really like it to be more clear what the leaves and roots do.

I have the vague idea that one (leaves) or possibly both affect your energy/sec. And one (roots) or possibly both are essentially hit points.

Also some kind of progression/goal would be nice.

Still a nice game though.

Nice art but unfortunately the gameplay just wasn't fun to me. I never felt empowered by upgrades and I just found taking damage from my own boomerang too frustrating.

It had a nice aesthetic but really needed some environment variety, ambient noise, and more mechanics than just picking up coins and jumping.

Also your sprite should be a little animated when running and jumping. Just sliding around makes it feel very.... Flash'ish.

I like the way the cat burst out of the cake and ate the mice.

very relaxing and fun. my only complaint was that the patterns being on the robes in the closet felt a bit contrived. could have delivered those patterns in a slightly more interactive/clever way.

really nice idea but i had some gripes.

didn't like the color choice at all.

having to do levels faster to unlock other levels was a bad design decision. this just isn't that type of game. at least it shouldn't be.

why levels? why not have it be one continuous world? do you have any idea how much that changes the overall feel?

obviously it needs some ambient noise. i agree with no music. but ambient noise would be great.

needs sound effects for collision between the ball and walls and other environmental things.

the core mechanic was great and the forces and inertias/accelerations felt just right. tuning that stuff is not trivial so you've got that going for you.

the art for the UI stuff looks very... old-school-flash'ish

i'd pixelate it or something.

Joined on 2/19/05

Level:
18
Exp Points:
3,430 / 3,600
Exp Rank:
15,606
Vote Power:
6.00 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
4
Saves:
24
B/P Bonus:
0%
Whistle:
Normal
Medals:
4,251