and not a single 8biti aesthetic was scene.
you should learn what 8bit means before claiming that you're using it.
and not a single 8biti aesthetic was scene.
you should learn what 8bit means before claiming that you're using it.
I don't like how changing colors and depths share a cooldown. Would feel sharper and smoother and like the player had more control if that weren't the case.
Describe in detail exactly how you achieved the CRT effect. Preferably in a blog post.
It could be a good idea, meanwhile you can read the source code about fragment shaders that create the crt effect: https://github.com/agar3s/devil-glitches/tree/master/src/shaders
The way you barely jump if you're not moving at the right speed makes this very unpleasant to play.
ok that lives mechanic? see rating.
there's a bug at the end where "the end" prints backwards
game started. tutorial started. i kept trying to hit escape to open the menu but it would stay locked to the tutorial. i'd click past a paragraph in some disgusting non-english language and it'd just load another paragraph and continue with the tutorial without letting me go to a menu to see if there wa a language option.
The language is now selected at the start! (Clean browser cache)
the difficulty ramping was so slow that I was annoyed that I couldn't skip to later levels.
boss had no health bar so i quit after 30'ish seconds.
big flaw: if you don't notice the item shop until late in the game, you've lost out on a lot of rupies you could have had if you'd bought the rupy doubler upgrade which is all you should consider buying for your first several upgrades.
Joined on 2/19/05