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sharpnova

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This is.. not at all fun.

I'm not a fan of having two minigames simultaneously that both involve the same key (namely the falling and the jumping over the approaching enemy)

That isn't just about multitasking it's about timing in a very difficult way to handle when doing other stuff at the same time. If I jump too early (to avoid falling) then I might find myself landing right as the enemy arrives.

I tried 0818 on the safe. That is the date two days before the dentist's appiontment. August 18. The appointment is on August 20. Two days before would be August 18.

Yeah. Done with this gmae.

I bawled for hours after I died at the end.

Lol you think reversing the up and down controls is a fun mechanic?

Nah just a stupid gimmick.

Help, I was blinded by bad art design.

It's probably not fair to this review that I don't like brawlers. At all. I think they have the ugliest movement and location mechanic ever to exist in video games and it's mind blowing to me that more people aren't able to see that.

That said, I've played some that help me forgive the medium to an extent. This is not one of them. It felt slow and clunky and the art style just felt.. uninspired to me. Actually that's not the right word. It was cohesive and somewhat unique so it was probably inspired. It was just uninteresting. Drab on the eyes. Not pleasant to look at. Not exactly unpleasant but I want a feast for the eyes always in any game I give my time to. That is an important requirement that any serious gamer should have.

I'm giving it a 3 because it seems functional and for the minute or less I played it, polished enough to not have any noticeable bugs.

If I loved brawlers it would probably be a 3.5 and if I loved something specific about this art or music theme, a 4.

If you work hard and improve your art creativity and pick a better less flawed genre and make something really original and fun, a 4.5 might be possible for you.

For a game to get a 5 from me.. well don't worry about that. That's not a realm of excellence you will likely ever reach.

WhalesAndGames responds:

Don't worry, we completely understand that not all genres are always everyone's cup of tea, and we're glad to have different people with different tastes telling us their feedback in regards to what they think of the game. The same thing can be said in regards to the art style. Some people love it, some people also didn't like it. It's part of the reason why we like to try and use different art styles for the different games we make, to experiment, and that's one of the cores that defines us.

We love to experiment with different concepts and genres, for us, that's makes game development and design a great learning experience is exactly toying around with different sets of mechanics and use opportunities such as Ludum Dare to experiment and see the type of results we can get. Some will feel short-handed, others might feel more polished, but our enjoyment for game development comes from the opportunity to get out there and do different things.

As for this game in specific, there's definitely some pacing issues as well as a lot of flavor and tweaking that we felt could be added in after LD's judging period is over and will definitely polish it in the future if we get the chance. It's not a perfect game by any means and, as we've said on the previous paragraph, part of the reason we enjoy what we do is exactly the opportunity to improve on what we do as we receive feedback further and back.

Thank you for your review!

every single mechanic in this game is unclear, frustrating, and just poorly designed.

very badly done. and a complete ripoff of the concept and gameplay from ICS. But holy CRAP did ICS do it better.

If you want to fall back on the "it was made for LD excuse (which is invalid anyway since this is a post-mortem build) then at least have an original mechanic.

if you're going for a copycat mechanic with no originality, then get the mechanics working properly.

is it too late to vote in LD? I'd love to throw some zeros your way there as well.

aeveis responds:

Thanks for your feedback! Can you go into more specifics of how each mechanic failed? That would be more helpful. What's ICS? Postmortem build means some things were fixed after the compo was over - I spent an evening addressing some feedback from LD comments. You can vote in LD if you participated in it. Thanks again!

oh my god i hate these controls. i know it's a common control scheme for rockets.. but my god i hate it so much.

This is terrible.

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