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sharpnova

2,149 Game Reviews

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5 reviews are hidden due to your filters.

for what was essentially a proof of concept this was very solid. i'm not sure if i should rate this based on the standard of a complete game or a single level of an incomplete game. i've never been sure what the right way to rate these things was.

i'm going with the former. if the latter, i'm sure it would have been a 5.

SinclairStrange responds:

Aye, it shouldn't be rated for being complete as it's not. :). It's just a demo but the response has been good, so it'll most likely be finished :)

Then you can rate that 5! :)

this was a solid 5 until i hit wave 30.

then i beat the wave and fought the boss whose thrown axes are pretty much impossible to dodge and died against him about 5 times.

barely any $ earned on wave 30 so it takes forever to grind out even a cheap upgrade.

finally i beat him and you do some stupid epic boss mode.

ok i die there. fine

but i beat wave 30 right?

wrong.

so i have to continue grinding out pennies in order to upgrade enough to handle that mode too.

couldn't just have a save point after boss.

pretty lame.

and it knocked you down to a 3.

good classic

I've never liked the madness art style. Harkens too much back to the days when flash (and the computers running it) simply couldn't handle more complex sprites.

I don't mind retro. In fact some of my favorite games are retro styled. But this is just overdone and I didn't much care for it when it started.

if you enjoy this game, go to their website and donate. even donating as little as half a euro is enough to play chapter 2. and will increase the probability of future chapters.

i really loved this and donated happily.

i hate trailing cursors. also everyone knows kim dong would eat nyan cat before it ever had a chance to fire its lasers.

i really don't like the controls. i'd much prefer to have the option to play, with one player, using the arrow keys for movement and a key with my left hand for shooting.

Nitrome responds:

You can change the keys to whatever you want! Just click the key on the character select screen and change it!

awesome

the platforming is smooth.

the story telling/explanation is far too verbose. you need to cut down text to 1/3'ish what it is. i don't like having to skip content, but when people get too verbose with the storytelling, it's because they're using it as a crutch to tell a story that could be more subtlely and cleverly told through gameplay and visuals.

i like the music style you're trying to go for but you should hire a better composer to get it across better.

art is almost there. it has that tiny pixel-art style that a lot of people like. but for example, a wall would be a tesselation of a very small graphic. it has no character. there should be asymmetric blemishes, growths, cracks, detail. it feels like you're aware of this because it is done in some areas. but not in others. it would add to the game's character immensely.

larger screensize. not a fan of it being so tiny. should be able to full screen it.

this isn't 1-bit. it's a greyscale. it doesn't matter if it's monochrome under the hood. it's still log_2(shades)-bit

Pixelulsar responds:

I know what 1-Bit means, everything is 1-bit with filter over-top of everything to make it look better. I know that means that it's technically not 1-bit, but it looks way better with the filter.

Joined on 2/19/05

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