there's a bug at the end where "the end" prints backwards
there's a bug at the end where "the end" prints backwards
game started. tutorial started. i kept trying to hit escape to open the menu but it would stay locked to the tutorial. i'd click past a paragraph in some disgusting non-english language and it'd just load another paragraph and continue with the tutorial without letting me go to a menu to see if there wa a language option.
The language is now selected at the start! (Clean browser cache)
the difficulty ramping was so slow that I was annoyed that I couldn't skip to later levels.
boss had no health bar so i quit after 30'ish seconds.
big flaw: if you don't notice the item shop until late in the game, you've lost out on a lot of rupies you could have had if you'd bought the rupy doubler upgrade which is all you should consider buying for your first several upgrades.
collision is off. last attempt i died jumping over a hurdle and i wasn't even near it and it just killed me.
also it's too loud imo. i use the most popular headset in the world and one click above mute the volume is too loud. (that's 8/100 volume as far as window's is concerned)
Thank you for the feedback!
We haven't been able to reproduce the collision issue you described. Are you sure it wasn't a wall-type obstacle (the ones that occupy only one lane)? Those ones can't be jumped over. If not, please DM me with which Turtle & level you were playing and we will have a look.
Really great. There is a weird freeze for a second or so when you die though.
You might say it's a feature. Thank you.
It tells you briefly (and super incompletely) what each new room does once. After that you have no way of really researching the mechanics other than really slow experimentation that in most cases didn't tell me anything.
Why not the slightest tooltip on a room saying what it does? Very stupid design oversight. Ruined the playability of this for me.
no explanation of the buttons on the left. no explanation for why buying something generates x/time but buying a second unit of it doesn't increase the revenue to 2*x/time.
terrible color choice.
4735 first try. didn't even die on the first attempt where i was supposed to learn how to play
too slippery. but i liked the ambiance. the art needs some work.
Joined on 2/19/05