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sharpnova

571 Game Reviews w/ Response

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great implementation of the concept and great use of the api.

problem: why aren't games in which its your turn listed first? it's annoying having to traverse all the pages to see if you have anything pending. seems like an obvious design flaw.

Mattster responds:

This will be out in the next update! :)

this could be so much better.

the limited ammo crap was annoying.. and poorly explained. yes you said "gun is useless without it" but that wasn't exactly clear. why not just call it ammo or "maximum ammo" or something? or better yet why not remove that stupidly annoying mechanic and replace it with a nice solid set of upgrades of the weapon instead.

also.. no indicator of how much health or ammo you have was quite a ridiculous oversight on your part.

why not more enemies? why not a real incentive to buy the weapons?

in short.. why not make a good game instead of a bad one that had the merest semblance of promise?

and having to click use on the weapon after you buy it... that would make more sense if the interface was cleaner.. instead of a mess where you have to click these icons to have a clue what they are.

all in all... i was going to give this 3 stars but writing this review made me realize it was more like a 1.5.

if you wish to respond to my feedback, message me privately. i can't reply to your response here.

meinlogin responds:

There are ammo and health indicators at the bottom of the screen, I will make some different instructions to better explain this. In short, I wanted to make this game more like avoider, and not like shooter, so that's why there is limited ammo. Anyway, thanks for the fair opinion!

what a terribly idiotic game.

first 10 levels i took no damage because i don't suck at games. and you give health packs almost every level there.

next 10 i start taking damage and you offer no health packs

wow. smart progression.

so smart it earned you half a star. you should join mensa or something.

JokerDenFromMR responds:

Your review looks like excuses of loser but I don't give a fuck.

i got to the end of the first map.. i think? i hit s.. it took me back to the map so i selected the same level (because it was the only selectable one) and it wanted me to play it over.. so naturally i stopped playing.

also having a quality control where you aren't told what you are setting the quality too is absurd. i want it on the highest quality because that results in the most enjoyable overall experience. but i need to cycle through them a million times to figure out which is which? one of the cardinal sins in flash gaming imo.

also it was mindless gaming at its worst.

rhys510 responds:

0_0 waw .... you make no sence, sorry XD

so you intentionally crippled the NG version of your game to force people to your website?

why the hell would banner ads cause your game to lag this bad?

Zanzlanz responds:

Of course not, and I'm not sure but people with ad-block seem to run it better on NG.

can't believe no one has mentioned the main gamebreaking bug

on the bottom floor of toni's house, there is no door to exit.

you simply can't progress that far into the game.

Daedalic responds:

The door at the bottom isn't needed for completing the demo.

since you do things and push things on a grid, you should also move according to the grid.

Zanzlanz responds:

Yeah it's true ;)

you have to click many times to do an action (most of the time)

when placing a mine shaft it was transparent indicating invalid locations. finally i realized it was just designed poorly by you and was able to build it.

i wasn't able to cancel mining. i had to wait till the zombies came.. huh??? why have a stop function if it does nothing.

yikes. i could play through the whole way and give you all the feedback you'd need, but you don't deserve it. you gave this game no polish whatsoever.

i'm finished. and so are you.

Guy-Unger responds:

:'(

real simple.

real quick.

i'll point out why this is stupid as hell

i went over

i picked up a battery

i went back

i clicked on something by something that looked like an RV...

now i have 3 wires and 3 terminals..

no clue what to do.

oh i see. i was supposed to click this podium thing before picking up the battery and then it shows the order, R=1, etc.

but if you happened to get the battery first

it doesn't show this

and there's no way to exit the puzzle sequence

there's nothing.. whatsoever to help you out if you do things in that order

yikes

probably bad game design

huh??

AwkwardSilenceGames responds:

This poem doesn't rhyme.

first impression: concept: awesome.

second impression (at 6/10): very clever. so far you haven't gone beyond implications, biconditionals (iff) and conjunctions/disjunctions. going much beyond that would be pretty far beyond the capability of your average gamer and i assume you want people to at least try to finish this and in a reasonable % of cases, succeed, so that was wise on your part.

third impression (at 9/10): still fun. i wasn't sure what a red herring was, but i still completed the puzzle. i think maybe you should have defined what a red herring was. it was obvious to me from the context, but it may not be to some others and that may stop them from completing the game.

fourth impression (at 10/10): i've never seen the underscores under the and/or symbols before. it wasn't necessary. was it just to make things look more complicated than they really were? 10/10 was one of the easiest puzzles in the game.

final impression: wasn't too pleased with the ending.

was still fun and a definite 5/5

tjubert responds:

Yeah, a lot of people don't like the ending. I like some of the thematic stuff - the mechnical puzzle at the end, the integration (or lack thereof) between emotion and reason, and the character's ambivalence to death. But it could have been better, I'm sure.

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