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sharpnova

571 Game Reviews w/ Response

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damange during dream?

overall a decent game.

for me, the game was broken by the fact that when you take damage in your dream, it persists into the waking world.

this wasn't intentional it was an oversight on your part.

UknownXL responds:

I never claimed it to be on purpose. Im uploading a new version with medals in a moment and that will be fixed.

Here is my review

The music was a terrible choice. The style was completely irrelevant to this type of game.

The controls were slow. I was constantly hitting keys again and again thinking they weren't being accepted when really it was just so incredibly slow.

The music loop wasn't just inappropriate, but terrible short so it became unbearable after only a few minutes.

I'd say a lot more but you won't read this review anyways, so I'm done.

amaupin responds:

Well, I'm the developer and I read your review. I agree that the music isn't the best. Believe me, after testing this game for days on end, I grew sick of it. ;)

This is a plan-your-moves-carefully puzzle game - that's probably why the pace seems slow. At higher levels you definitely don't want your group of blocks to shoot across the screen.

far farout of context.

it's nice for a 48-hour project.. but why is it on the front page? i assumed the front page was based on overall game quality.. not "game quality given that etc."

my rating to you is based on its front page status.

if this were a 48-hour project flash game website, then my rating would be higher.

MrPiglet responds:

I didn't choose to put it up there, but whatever, I don't want special dispensation for making it quickly either.

What would you have liked me to have done better? (so that next time I can make something more worthy :)

condescending ass

Hi Mr. condescending ass author. As has been pointed out, no one has difficulty understanding what a walkthrough button is. They are trying to understand why there are so many pixel mistakes that cause things to appear to be differences that aren't.

We aren't stuck because we can't find the real differences, we're frustrated because we're constantly finding differences that you weren't intelligent enough to find.

agitatedferret responds:

I guess I should've worded that more nicely sorry about that. I'll see what I can do about the alignment issues on level 2.

too difficult

Too difficult. It took me three tries to beat it on easy. That's not what "easy" means imo.

Improvement: The color upgrade wheel should allow you to see what it is the later upgrades do (the ones that you haven't unlocked yet). I wanted the sniper tower but I went the wrong way since there was no way to know which end segment was the sniper until you've upgraded the two under it.

Graphics were very nice.

Sount was not good. Some of the towers firing sound effects were just... well.. lame. Especially the sniper tower. Also the graphic of the sniper tower's projectile was kind of lame as well.

3D-xelu responds:

eh.. still.. thanks for the good score... and we didn't let players see further upgrades on purpose :P

nope

any potential this game might have had was utterly destroyed by that shark part. end of story. it's clear you made the game unenjoyable on purpose.

whileworking responds:

NO! Sorry, That is stupid, you don't even have to play the shark scene!

well

the guy right behind you got moved up to 2nd in line without having to do anything.

that pisses me off.

XxwaSSupxX responds:

Haha, well what else is he gonna do?

fun demonstration of a famous math theorem

some of the comments complained about the difficulty.

don't think the idiots realized that it's impossible to make this game more difficult with four colors. it's a famous math theorem proven by hardy.

you could limit it to 3 colors and come up with some clever scheme, but as we all know, any map can be colored with four colors.

10/10 for demonstration of a famous theorem with a soothing game. the fact that it's mind numbingly easy isn't the point.

onefifth responds:

A large majority of the levels can be solved using only 3 colours. You are awarded a gold star in the level select menu for doing so. I think it becomes a little more challenging if you aim for that.
Good to see some of the geeks picking up on the concept behind it :)

good

but you should give a score bonus for longest run. i had some sick runs and felt i should be rewarded for my good luck and the skill to see the fortune i'd been dealt and capitalize on it.

glowingeyegames responds:

Well what the game does is it increases the score you receive for each card in a run. I guess I don't do a good enough job of showing that and maybe it would indeed benefit players if they get an extra bonus at the end of a round. I'll probably do this next time if I do a sequel with more layouts etc.

too difficult

the level of difficulty of the questions is far too high. i'm a genius with an iq in the untestable range yet i could hardly ever last more than a few questions. intelligence doesn't matter since this measures arcane mundane useless knowledge that even trivia experts will be unlikely to have picked up over the course of their worthless lives.

in short, this was a horrible submission and i enjoyed voting it 0 enough to justify the time i wasted hating- err i mean playing it.

pacdude responds:

Translation: Bitch moan, bitch moan, some intelligence test said I was smart and now I'm butthurt because I don't know any of this shit.

Most of the questions were just from watching TV and listening in class. I think that you should be familiar with the difference between knowledge and intelligence. You have an IQ of an "untestable range," but you obviously don't know things like where the Griffins live on Family Guy, what the capital of Thailand is, who won the 2008 World Series, or how to be not a holier-than-thou asshole.

Your IQ doesn't make you better than anyone. You're a self-righteous prick who thinks that your genius status makes you a good person. Fuck off, asshole.

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