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sharpnova

571 Game Reviews w/ Response

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underrated joy.

Seagaia responds:

Thanks for the kind words.

this was a decent game but it had a fundamental flaw that a lot of poorly designed flash games have: you force us to move our hand between the keyboard and mouse in between levels.

i'm not sure why you weren't intelligent enough to avoid that design FLAW but that's fine. you lost stars and rating for it. and not just from me :) and that actually makes me pretty gosh darned happy :)

GreenPixel responds:

Glad we could at least put a smile on your face! :)

I'm sure you won't reply to this since you're probably the type of group that doesn't care about your reputation or fans but there was a bug where you'd lose a level then come back and some of the mobs would still be there. And they'd be unkillable.

Also, the damage scaling was a joke. You max out your shotgun and survivors early on and then the levels get harder and harder and you start to fail.

And survivors hardly did anything. Even fully upgraded they were garbage.

ErebosGames responds:

Thanks for sharing your thoughts.

The bug where if you lose a level and come back and there are invincible enemies has been fixed.

Weapons are designed to be used alongside power-ups. You earn coins after every level which can be used to get power-ups, which are very powerful.

That's a good point about the survivors - they're not effective against the stronger enemies. We'll fix that in the next beta update.

why force us to use the mouse to get through menus when the rest of the interface requires two hands on the keyboard..?

did you even playtest? if you had you'd have seen that was annoying right away and changed the dialog/menu stuff to spacebar or something. or just a/s

seriously.

ShadowWhoWalks responds:

yeah, fix is on the way. Press any key to advance texts and popups.

Will I be able to get away with using mouse for levelups and equipments?

u r taken an idea good to use. srry englises is'nt my 1st

and it is real good. ++5 star

smart und good consept

HybridMind responds:

Thanks very much for playing and leaving your thoughts!

first boss was too hard.

i get this is a throwback to an older age of games where their difficulty was designed to make games not fun at all.

i could put some time into this and master it and destroy it. but i'd rather play something fun.

tip to the author: having to do the same thing over and over again is not reasonable difficulty. it's just bad game design.

her health barely moves when you hit her in the head with the whip. that means each attempt takes forever.

boring.

i know more about classic games and have beaten more of the classics than you have (with more ease i'm sure) and i can confidently say this was poorly designed with an elitist anti-player mentality that equals failure.

ShadowWhoWalks responds:

thanks for playing devil's advocate; it helps a lot, I'll consider this and add more variety and reduce length in the future.

Question. Did you play test this and think having to move a hand between the keyboard and mouse was a good idea?

If so, what is your IQ?

NightDead responds:

Yes, many children played the game without problems

Question: don't you have any coordination between eyes, fingers and hands?
How old are you? 5??????? 4???
you will never finish a classic games like Mario Bros 3, Castlevania, Contra, etc.

Greetings, have a nice day :)

impossible for shaman

well it's impossible for a shaman to kill the first boss

LOL

can't really give you a star for this one can i?

you really expect us to grind up to twice the normal level for that quest to complete it just because you screwed up, messed up, blew it, totally screwed up and didn't give us any stun or silence until level.. uhm let me see.. level 24!!

lol! the quest is easily reached by level 12. actually i reached it much earlier and i wasn't doing anything to progress quickly.

you're just bad.

also this game gets laggier and laggier the longer you leave it open.

that's called... *drum roll* A MEMORY LEAK!!!

and memory leaks are caused by... *drum roll* BAD PROGRAMMERS!!!

un-mediocre responds:

I'm looking into this issue and will post a fix ASAP. Murloc RPG 2 has over 100,000 lines of code. We did our best to bug test, but there are bound to be glitches that we missed!

awesome

everything has been done before. but the level design was excellent.

i don't know why people are crying about not having a partner to play with... i breezed through the entire game by myself.

ThomSip responds:

Hardcore gamer ;)

Gives that "newgrounds is falling" impression

"Maybe reading description you will see how wrong you are"

What an arrogant author, lol!

No. The review was correct. This is a poor submission. The animation quality is reminiscent of the 90's before people understood how to do smooth animation. There is no visual feedback when you hit a note correctly which just reeks of artistic oversight.

I can't criticize you for your terrible taste in music so don't think that's why I rated this low. Though your music taste is terrible so yeah..

A key-mashing rhythm game has no place anywhere. That's not what rhythm genre is about at all.

There wasn't one thing I liked about this game.

re: "first, two accounts?"

Nope. I've never had another account. I was simply stating that the reviewer was correct in criticizing you for failing to explain something in game and falling back on "read the description"

MonoFlauta responds:

first, two accounts? how sad. Also, I have answered 91 reviews with this one in wich 50% of people doesnt read the description, you didn't again because the criticize you are making is because you didnt read.
And if you don't like this music, go and cry with justin bieber

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