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sharpnova

571 Game Reviews w/ Response

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the "penis" character is unfunny. i really dislike that crass type of humor.

also, why on earth wouldn't you have some kind of upgrades shop or something for persistent progress?

this game isn't exactly fun to play, so what's to motivate someone to play again?

ValerieHell responds:

"what's to motivate someone to play again?"
if you get 1000 points you win 1. billoin. dollars.

Sardinky responds:

when r the fart jars restocked please...

crelish responds:

hickory ham mike

gl3nk responds:

corn

i like the art/colors.

the gameplay is way too slow paced.

not sure what the point of all the jew stuff was though. what was the reason for infusing that theme into a fairly standard runner?

re: author response

Thanks for the context. Added a star

KJScott responds:

Well, it was released in December when there is a lot of christ stuff being posted, so I wanted to develop a game for a young Jewish child (aged around 3 at the time) so that they had something they could play related to their culture rather than just christ stuff. So yes, it was a simple game because of its intended audience, one very young Jewish child. I uploaded it because I thought there might be other people out there within the Jewish culture who might also want access to it instead of a constant supply of christ stuff games.

will people please stop using this engine?

the fact that it brings up a menu unrelated to the game when you hit enter is so confusing and unintuitive for so many people.

this game needs upgrades pretty badly. that said. i quite like the music/sound/art.

KJScott responds:

Until something better comes along which does what Pico-8 but better you'll keep seeing many games developed using it, when that happens people will stop using it.

I just don't understand why anyone, ever, makes an arcade game that doesn't feature persistent upgrades.

F1Krazy responds:

Why wouldn't I? Can you clarify? Honestly, I just don't understand why this would be such a deal-breaker that you'd give me 0/5 over it.

tiight with a nice aesthetic.

the checkpoints were a bit far apart in some levels though.

HelperWesley responds:

Thank you for playing it!

Happy to hear you liked it. 🎉

the sluggish movement and attacks were very annoying.

the aesthetic was quite nice.

gatekid3 responds:

Thank you for your feedback

the handling and art are nice.

but why on earth does the level selection screen give no indication of whether you've collected all the collectibles in a level..?

without that, earning those orbs is utterly worthless.

also (and i'm just realizing this as i'm writing this review) I'm 30 levels in and I haven't used the dash/zoom feature once since level 1. completely forgot it existed

LVGames responds:

Thats a nice idea I didnt think of putting that in the level selection because those are photons used only for more charge booster. But making a badge for all photons collected in a level seems pretty cool idea.
Earning orbs is not worthless unless you want to improve your speed and time to win the level.
That gives me idea to post a video in level 15 pro mode to see if anyone can beat my time 22.52 seconds!
That's awesome you where able to beat the whole game without charge boost. I like to see you try that in level 15 pro mode. Thank you for the awesome ideas I will work to improve.

lovely game but full screen functionality is incomplete and buggy and i don't like how you can't jump into the ink bottle. you just get to a certain position then an animation of you jumping in takes over. this is very unpleasant.

also i don't think running out of ink should kill you. that just seems like bad design.

nulledwine responds:

Thanks! I’m not sure what’s going on in your end with full screen, the only thing I noticed is that some levels have shortcuts present since you have a wider view, but I don’t see any bugs; please let me know what they are so I can fix them.
I originally had it where you can jump directly into the bottle but the splash animation looked really off depending on what angle you jumped from, so for consistency I had a set position you jump from.
I tested with a bunch of people for the running out of ink death; this was meant to emphasize the importance of using your ink efficiently especially since in most cases there wouldn't be anything else you can do besides restart when you ran out of ink. You seem to be the first person that doesn’t like this mechanic so I’ll keep that in mind in the future.
Thanks for playing and the feedback!

there are a million of these doors games on the google playstore.

they are high quality but you have to pay to unlock most of the levels and the price is too high.

it should be $1 or $2 to unlock the full game. if it were, i'd probably have given you guys upwards of $20 by now.

re studio: your response to my review contributes nothing here.

Snapbreak responds:

Thank you for sharing your opinion✨

lovely aesthetics but it's annoying how you run out of energy so quickly in every level... and how you have to hold 'r' to restart. why not just restart when we die..?

STANNco responds:

we've done some updates to make the battery less stressful

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