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sharpnova

571 Game Reviews w/ Response

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5/5, but man did i get sick of how you get stuck on corners and walls so badly.

MoeAnguish responds:

Thanks!

wait a sec.....

you have us use the arrow keys, which are right-handed keys and then also require us to use the mouse?

that just... yeah. that is such a huge oversight i have no idea how/why you launched the game like this.

lol and the tooltip says to press up to jump... and up doesn't work, spacebar does.

this is one of the least polished things i've ever seen.

lmao... on second level you have control of your character before the scene even pans to them so you can easily just run right into the saw blade.

and the height of your double jumps is so inconsistent.

this is just a 0/5 across the board. i only kind of liked the music. the sound effects were horrible.

SubinAnimation responds:

We will polish it for user convenience. Thanks for the review.

I don't understand why you would make a game like this and then put creatures in it that kill you.

There is literally nothing you can actually do to avoid that.

blackgobygames responds:

Thank you for the feedback, yes, basically the idea was, that the player has to outmanuvre the creatures and push the "missing" button at their "exhibition place", and that's all the player can do to survive. In this version, there are a bit too much of them, and they do come a bit too fast, so it is quite hard, I'll try to balance it out better, and maybe add some options to keep them away.

+1 for voxel art
-1 for not having color coding on dialog choices that indicate a branch that has been visited (fully) and a different color for branches that have been visited partially.

this would make exploration of the game far less stressful.

JulienLussiez responds:

Thanks for playing. Yes it's a good idea, I can definitely see your point with a longer story. Thanks for the feedback.

i never found the map.

and a compass is not a thing that lists your accomplishments. a compass is a thing that shows you directions.

re author: well i still wish i knew where the map was :(

bokononyossarian responds:

So the compass button also spawned an indicator around the player that showed chime locations! Sorry about the confusion, we have updated the build and separated the stats to a separate key now so there is no confusion!


we may have hid the map too well =), hint: upper right

This is just.. such a bad incremental.

Such a bad UI. So little actual meaningful content. Nothing changes. Just the numbers. Nothing changes mechanically. The cut-away upgrades menus is so unnecessary. The way you weren't able to get music working in the game window without an embedded player that turns off when you go to a different menu.

I could go on and on.. but it's just not worth it. Clean up your design and learn a bit more about what makes an incremental fun (hint: unfolding)

applessmillion responds:

I will admit, it has been a few years since I've been in the incremental game territory and much has changed. Games like mine from 2015 aren't really that great in the landscape of what incremental games are now. UI is a mess, but it's the best I could come up with after testing cross-platform, multi-resolution displays.
Thanks for the feedback, and I'll keep some of your points in mind if I end up creating another incremental game in the future!

no upgrades; not interested.

Starblinky responds:

There’s lots of upgrades you can unlock! :)

really missed opportunity here. should have had lots of upgrades.

Franuka responds:

I'm sorry you think so...
It's my first project, so I wanted to keep it simple.
I'm planning on adding many more upgrades, enemies and maps on a future release.

You absolutely get 0 stars for having no ability to pause or mute.

edit: I'll up it to a 2 :p Because I just don't like that I can't do that from within an actual play session

gamemakertim responds:

There is a master volume, music volume, sfx volume bar in the settings in the home menu. So can you up the rating to 2.5?

after i got the jewel, i was running around for awhile and there was nowhere new to go.

this is a pretty serious design flaw imo.

re author: ya but i skipped past the dialog. so how would i know to do that?

CarsonKompon responds:

The first NPC tells you about his Jewel. Upon finding it you should try returning his Jewel to him :)

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