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sharpnova

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Way too short. Background.. noise or whatever was annoying.

It's spelled climactic. Not climatic.

goshki responds:

Thanks, changed to "atmospheric".

the most incredible masterpiece of all time. in any field or endeavor. this makes the ceiling of the sistene chapel look like a kindergarten sketch. it makes the theory of general relativity seem like the musings of a drowsy toddler. it makes game of thrones seem like jersey shore.

WanZai responds:

haha you overestimate it .Thank you for playing

The controls are really bad.

WASD to move is ok... not great for this but ok.

But double tapping cardinal directions for dashing... wuh??

Better control scheme:

WASD to move, space to dash, click to swing.

Lemming1 responds:

Thanks. Had a lot of feedback on the controls so I can tell they need a lot of work!

Very nice. I don't understand why it isn't rated higher.

I'm a much better judge of game quality than 99% of NG. (you can take that to the bank) And I say this is 3.5 to 4 stars.

Onefin responds:

This response has been removed by request of the reviewer.

Do you admit to this being heavily inspired by the time travel level in The Cave?

Vogd3 responds:

no no

The timing for when you need to hit the key relative to where the enemy is is unintuitive.

I destroy at rhythm games but this one just felt off so I didn't enjoy it.

banacola responds:

We fix this sync issue in Version 2.0. Please stay tuned, we will update it soon.

I'm not sure I understand the reasoning behind your conscious design decision to have the player move their hand back and forth between the mouse ad keyboard.

I'm sure you considered WASD + mouse instead but felt that the back and forth thing was better. I'm just curious why.

elfgamesworks responds:

Mainly because mouse shouldn't be used. The keys are:
* Arrows: movement
* X: Talk/dialogues
* Z: Pick items

Mouse is an optional alternative of X button... probably I'll disable this in future releases, since it makes a lot of confusion >.<
Thank you for playing!

After I beat the first level and it took me to the training screen, the interface was so completely unintuitive and unexplanatory that I was instantly turned off.

a7s1h1 responds:

Sorry for that. The game is definitely not the best example of casual time-killer

I really liked this. Except for three somewhat serious gripes:

1. The window is WAY too small. I don't know why many developers don't understand this. Especially those targeting browsers. But we're not using 1024 x 768 anymore. I use a 1440p display which is the rational choice. The bulk of people who haven't figured that out yet are using 1080p. And at both of those resolutions this is unpleasant on the eyes. I zoom in to play. I should not have to.

2. Way too slippery. Does not allow for the tight handling that makes a great platformer shine.

3. I'm not sure why you felt the need to have gravity be so high. I'd definitely tweak that.

I liked the minimalist approach. The audio fit but there should have been a little more to the ambiance. Some subtle parallax or particle details. Jumping (color shifting) sound. Landing sound.

The art was good too. It made me nostalgic about the days of games like ZZT and MZX that utilized ASCII characters to surprisingly deep effect.

PeltastDesign responds:

Thanks for the detailed review!

1. In retrospect, it is too small. Since I don't want to use any smoothing/AA my options for re-sizing are limited. I'll be working on that!

2. I've increased traction so hopefully this isn't as much of an issue.

3. I got so used to the gravity during dev I didn't realize how high it was. Tweaking will happen.

I don't understand why you made a clone of Wario Ware and then called your game Not a Clone.

Is it supposed to be a joke that you ripped off another game completely?

OmiyaGames responds:

Hi, sharpnova! Great question. The title, much like the original prototype, is sarcastic. Not only is it a clone of WarioWare, but it's also a clone of a ton of mobile games. In a way, it is meant to point out the shallowness of these games while trying to be fun at the same time.

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