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sharpnova

2,091 Game Reviews

571 w/ Responses

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around level 40 or a little before, a mob bugged and stopped advancing. it was one of those green light orb guys and he was in the frame where he is lit up red. he didn't move. bullets went right through him and there was no way to exit to a menu or restart the level. it was an absolute game destroying bug.

super short and sweet except for two gripes. one major, one minor.

major gripe: why not allow us to use WASD for movement or at least up arrow for jumping? requiring arrow keys + mouse + space bar = three hands. i have three hands so i was able to manage it but most people only have two.

minor gripe: you should have to get both the wrench and hammer to the exit in order to finish a level. as it is, it feels awkward that i shut off water flow but never have to actually m ove the wrench past that point.

i don't like the way you have exits from rooms that aren't indicated by your standard border buttons.

you also reused a lot of art from (or for) this.

good. the shapes # puzzle was difficult.

ray tracing called. it wants its seat at the throne of "performance killer" land back.

no need to get back to it, it doesn't hold a candle to this.

strike 1: unskippable intro (don't care about your badly written story, sorry)

strike 2: terrible writing. sorry. if you can't effectively write, just don't. or have someone else do it.

strike 3: very unclear you have to click some random building off in the distance to start the combat

many more sins here but three strikes and you're out af!

a. controls bad

b. why start us in a shop with stuff we can't afford and then never bring us back to it after we earn a bunch of currency?

IceDrumGames responds:

a. Seems like controls is the main problem.

b. need to play a little longer than the tutorial levels.

It's not bad but it has some glaring issues.

1: levels where you have to control multiple guys at once are not fun at all. i found them stressful, tedious, and annoying af.

2: the fact that moves couldn't be queued up made the interaction feel sluggish.

3: it's 2020. i had already had 0% patience for tiny little game windows back in 2010. by 2015 it actually garnered real ire from me. and now it's just a thing of absolute antiquity and hilarity.

4: the art actually needs some work, as well as the sound effects. music was fine. nothing spectacular.

i'm not going to play again and accept his offer. screw that offer. ending 4 it is.

when you click through dialog, it should complete the dialog, not just remove it.

overall really fun though.

Joined on 2/19/05

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