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sharpnova

2,091 Game Reviews

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put down lightning towers on first lvl enemies just walked right by them. eh... have a nice day.

cool simmy bro

tbh that cat was a dick af at the end.

beat it af.

ii felt like lvl 11 was particularly cleverly designed. i liked the way there were half a dozen things that had to be done correctly to beat it and each time you thought you had it figured out, you'd learn about another one.

dietzribi never a miss

pretty boring and way too easy. and the songs aren't great. at least neither of the first two in the story which was as far as i got before i realized i wasn't interested in continuing.

overall the graphics were the biggest turnoff.

wish the upgrades had been doled out piecemeal ala metroidvania with some backtracking. stuff like crouch walking and double jump, etc.

nice though.

i liked it but, despite it seeming easy.. i always ended up in serious trouble.

i feel like i'm missing something big in how this game is meant to work/be played.

it's just boxes dropping changing my weapon type.. and me freezing if i stay away from the barrel too long.

that's literally it.

edit: so i refreshed and tried again and this time i arbitrarily shot at the little wooden posts in order to change their graphic from.. a wooden post to a skinner looking wooden post and that started the "game" game.

not sure how we were supposed to know to do that. i was reading the tutorial messages at the bottom. i don't think they ever told me to modify the wooden post graphics. and if they did.. then they did it in passing and went away and were replaced with other unrelated messages.

i'm raising the score from a 0 to a 2 because now i see it wasn't broken per se but just has bad design in the player training department.

the aesthetics are all on point and the mechanics feel good. but the semi-softlocking of the game was so infuriating that i don't feel like giving it much more of a shot.

second level... you can't get past the water without putting out the torch. even if you get a running jump right off the edge.

lame.

Joined on 2/19/05

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