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sharpnova

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what is with the idiotic controls?

PrincessNinjato responds:

Must be one of my earlier games before I learn that people don't like the default settings fusioin has for button 1 and 2 being shift and control.

All I can say at this point is....My bad

one of the bests

too slow. but great art style, fantastic music and sound effects.

i might slightly tone down the music and add in ambient noise. and some background parallaxy stuff for depth.

but the main thing is the movement speed. it's just too slow.

it deserves a 5 for a few reasons. one. it's only about a 3 right now which is too low. it should be a 4. also it stands out because there haven't been many great games on NG in the past month

re: yes toggling the effects fixes the speed issue. but why the hell would your game be that intensive? i'm running a far more beastly computer than you or anyone you worked/tested/played this with. 3900x and 2080 Ti

HartfordGames responds:

Thanks for the feedback. Toggling effects off should solve the lag/slowdown issue for some players.

terrible controls.

nice graphics.

played this on its original site and later on android. it was great.

you must have updated this game again in the past year or something because i'm replaying it and since my review there is hella more content.

the handling felt terrible. nice try at a super meat boy clone though

really fun and a great concept executed well but this obviously has some serious issues.

it's not clear how shields work. what the difference between proto shields and regular shields are.

the bosses are insanely stupid. why do you have to run up and touch them to start? why do they have things that one shot all your structures regardless of shield coverage? i hate having all my loot spread around so much and i hate that the magnet that floats up after you kill the boss doesn't gather all of it.

i genuinely hate that grabbers stopped at two short-ranged slow little ships and didn't have higher tiers.

i genuinely hated that my ship was the size of the whole playing field. what was the point of having left and right controls? give me a break on that.

i super hate how quickly you have unlocked and seen everything. i wanted more. i wanted a larger ship or side ships with more slots to fill up. i wanted support call to have higher tiers. i wanted healing and atomic bomb to not be so worthless.

i HATED every time rocket and rifle were the upgrade options since no one uses them. everyone just fills the ship with lasers.

overall it was great and i spent a lot of time on it but there were major issues

my #1 hate? the author was completely silent on this game since it's release. answered no questions, fixed nothing people asked him to fix, added nothing people asked him to add. i'm pretty sure he's some little studio mill that pumps out microtransaction-fueled games and doesn't care at all about the players.

all i did was just underline him up to the top left, walk him across, then drop him down.

a couple times i fucked up and he fell low, i caught him. walked him to the bottom right and underlined him up to win anyway.

too easy.

also why in the hell do you have the "back to menu" button right in the middle of the play field?

nulledwine responds:

The back to menu button is set to the top left. Right now I'm working on making the game more difficult.
Edit: The menu button is an issue with the full screen. Play it without full screen

buggy, crashes, and costs way too much to upgrade anything.

CaffeinatedGameworks responds:

Yo,

Thanks for the feedback, it really helps improve the standing of the game. Do you think you could tell me anything about the circumstances of the crash? I haven't encountered any myself, so I want to look into this and try to replicate it. As for the upgrade system, I can look into making getting coins and upgrading shit more feasible.

If you wanna contact me with info on the crash, either email me at caffeinated.gameworks@gmail.com or PM here.

Cheers!
- Caff

terrible handling.

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