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sharpnova

2,086 Game Reviews

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5 reviews are hidden due to your filters.

lag and twitchiness

controls were too responsive. i can't stand tapping right to have my guy fly to the right. makes jumping on bullets impossible.

also, time control is a fun game concept. jumping on bullets doesn't fit in at all. changing the direction of bullets is iffy at best. it makes no sense logically of course.

you'll probably respond saying time control doesn't make sense logically either. my response to that is "time control is the premise of your game. it makes no sense to attack that. only inconsistencies with the premise. i'll accept slowing down time, i don't accept you could change the direction bullets were going"

nuff said.

lots of problems

1. shouldn't have a huge area to defend. if you must, then at least have a minimap so we can see areas off the screen and whether they've being attacked
2. your car has an annoying slowdown when u move to the edge of the screen and try to move in the opposite direction. obviously a coding bug
3. i accidentally clicked main menu after a level completed. of course i could start at the day i left off, but i lost my 10 hours for upgrades
4. the friction mechanic (your car slides more after you let go of movement key) is incredibly annoying.

overall the game is barely playable.

if you fixed these issues, it'd be fun.

nice rpg for a flash game

i'd only complain about two things

1. having to use mouse for combat. since combat is simple menu-driven why can't we just continue using the keyboard instead of having to move our hands around? annoying

2. when you go in and out of that first portal u start the game in, you keep ending up in different places.. makes it confusing.

can't build tank

the author of this flash forgot to put a button for making the tank. lol.

also he describes it like you transform between the tank and a tower. well i also tried clicking my own towers and nothing turned into a tank. so ya.. lol. no tank.

sound bug

the chicken sound from the first game kept playing even though i went to other games.

to previous reviewer

actually the correct analogy would be "it's like ordering pizza hut when you hate pizza"

also, the last level is easy. just build 4 koopa shells in the middle of the map, upgrade their damage twice, then start building the mecha koopa over at the far right edge of the map.

makes the level easy.

this game would be 50x better if

this game would be 50x better if you could put your bunkers on autopilot. even if their accuracy wasn't that great (you could have upgrades for that) it would be better than having to manually switch.

mostly unplayable

great graphics but the death mechanic was too sensitive. in other words it was way too hard in an annoying way. i like a challenge but this was challenging in a pointless, monotonous way.

very buggy

has potential. it's smooth but very glitchy. walls disapear or get replaced by other graphics.. and you can fall through floors and run into invisible walls. there's some major glitch in the engine which if you fixed might make this game a 10/10

some minor problems

the viewable area was way too small.

being forced to stick with that 3-way gun kind fo sucked. would have been nice to be able to upgrade it to a 5-way (where the extra 2 shots were in between the original center and outer shot streams.. to give better coverage in the same angle space)

other than those issues, this was a very fun game.

Joined on 2/19/05

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