Was Ultraman your main inspiration?
Mostly Double dragon for this one!
starts great. ends absolutely weak
hook is easy to juke/anticipate/avoid/whatever
you can always tell a bad player because they will cry about hook.
i feel guilty when games like this aren't fun for me at all. cuz i can tell a huge amount of effort went into it.
just don't like the way movement feels. and i don't like turn-based unless it's chess or sommething.
you move too frustratingly slow.
"destroy the weapons with your hammer to get resources" etc.
uhm. pressing a does nothing. you don't even have a weapon at the start.
also nothing tells you how to close the prompts that pop up. 'd' is not an obvious key for that. i had to spam my keyboard.
very bad player training.
Tutorial say:"Destroy the objects with the Hammer Icon to gather materials".
You need a weapon to do that, and the weapon is in a chest.
To close the menu just watch the help bar in the bottom right corner.
Your instrument choice reminded me of Cyan Inc.'s intro on games like Myst.
god damnit i want super mario galaxy 3 on wii u so bad.
Same, same :(.
There's right-on-the-line-almost nipslip. Then there's just... absent nipples.
Should either be nipples or the top less revealing.
It's possible to hate gays without being a closet gay yourself. Just saying.
Tell me about it! I hate dem sexy gays!
The angle of the head and features on the face feels off. Like the features are skewed and the head is tilted but the features aren't.
The lighting/particle effects and especially the background and clothing look great.
Definitely. Her eyes are slanted, which I think throws everything slightly off proportion wise.
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