i could probably watch a feature length in this style
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i could probably watch a feature length in this style
i would work on the animations in the ship battle sequence. it looked like the lasers were shooting out and immediately hitting an invisible wall just a few feet from the firing ship.
edit: yeah you still did amazing work. i enjoyed it a lot! wish i could do anything even close to this
There is definitely room for improvement. I know that shot you refer to, I went back and forth on different takes for it. I added an extra laser effect which flashes up for impact. It's the big white and pink flash you can see if you go frame by frame. It's probably not the best choice in the end, but I've gotta move on. Maybe I can achieve something more refined in the next production. Thanks for taking the time to review.
the brown haired main chick voice actor was great. couldn't stand the other two.
i'm free (and pretty cool)
such a clever puzzle idea.
also, i like how you went for a KOLM atmosphere with the music.
the clutter is too high, making avoidance difficult to impossible quite early on.
also having a target symbol over a heard looks like a collectible.
also those bouncing projectiles... are ridiculous so early on. also having 2 or 3 guys crowd in on u right away is wild.
also the "how to play" ticking through its multiple pages on its own without letting you absorb them at your own pace is insane
it just has very bad difficulty tuning for how slowly and stiffly you move.
the jumping feels slow, static, and awful. (minimum jump height is too high, bounce height is too high)
the "game over" screen sits for too long. when you die, the player should be able to jump back into the action quickly. taking them back to the menu so they have to run over and awkwardly jump into the play button is absurd.
all in all there are just too many problems and bad design choices and bad tunings of parameters for me to find a way to give you any stars.
good luck on your next project.
re dev:
why do you need to send the player back to the menu to give them this "opportunity" the opportunity to go back to the main menu.. is always available.. by just going back to the main menu. you aren't giving them an opportunity. you're just making getting back into the game take an extra annoying step.
Thanks for the feedback,been meaning to do an update for the ui, just got back from vacation and busy with work so my bad yall. The game over screen can be skipped with space bar. Taking them back to the menu is intentional as it gives the player a chance to customize their Glim or to go over to the challenge room,which I also have to update. Anyway thanks for the feedback!
my intellect.
this was really bussin
This just sounds like a bunch of presets tbh.
how is she saying that
I am sure it is the same as being able to speak with a mouth full of marbles.
It is a testament to her skill, to be able to say that without using her teeth.
There's right-on-the-line-almost nipslip. Then there's just... absent nipples.
Should either be nipples or the top less revealing.
The angle of the head and features on the face feels off. Like the features are skewed and the head is tilted but the features aren't.
The lighting/particle effects and especially the background and clothing look great.
Definitely. Her eyes are slanted, which I think throws everything slightly off proportion wise.
Joined on 2/19/05