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sharpnova

2,087 Game Reviews

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the room that gives you the "pixel perfect jumper" achieevment?

Yeah. I'm uninterested in anything you ever make again because of that stupid room.

die on boss (because it has a stupid amount of health) and... u start whole game over.

yeah... no.

CrabRabbit responds:

Sorry you're not a fan of it. I wanted Lune to be a Megaman-like with a throwback difficulty ala NES. Perhaps I'll add continues for those that can't handle it. ;)

-too slow

-hate that i had to use WASD and couldn't use arrow keys. in a one-handed game, arrow keys are preferable

-inappropriate music

-music way too loud. if i lower my speaker volume even one millimeter, they're silent. at the minimum to hear the music it's loud as hell

-most importantly: a completely uninspired and boring concept.

-graphics.. there basically are none.. and not in a charmingly minimalist way.

CjElliott responds:

-Looking at your medals you are still on the controls tutorial of the levels, the game gets faster and a lot more challenging on the later levels.
-Use Space bar to speed up the game for the first few levels if needed.
- Arrow keys are supported, simply press the keys.

-Sorry that the music is too loud, you are the first person to state this, I will look into it.

-Sorry that you don't like my idea, most others seem to enjoy it.

Thanks for reviewing my game :D

This was really nice.

Didn't overstay its welcome. Art 10/10. Music 10/10. Sound effects 10/10. Difficulty 4/10

The missions are extremely bugged.

For example, the 7th mission in level 1 has me complete level without using grenade.

I had to do it three times before it counted it as completed.

The 8th mission was "without greed" which I'm yet to get credit for. Trying attempt two now.

Just fought boss and I wasn't even on the screen and unable to move into screen or anything. Boss wasn't hitting me. Nothing was happening really.

So... as much fun as I was having with this, it's time to move on.

Game breaking bugs earn a 0.

I got 107.. and submitted high score and I don't see myself on the high score list.

Window is too small. I don't like the lack of mobility and how small the room is.

The music is a bit jarring without a bass track

HenrikSahlin responds:

Your score did get submitted, just look again it is there.

I fucking love scriptwelder's shit.

This was yet another truly great game.

Terrible. No sound. No positive player feedback. No feedback loop.

Game crashed immediately on the second level. I have an intellectually superior computer and use Chrome. It was your daft programming.

The concept is uninteresting and uninspired.

I wasn't even able to click any of the bottom buttons when level two began it's crashed existence.

It just didn't grab me. The art was great. The sound seemed fine. The music was good.

Combat was nice and simple, a nice change from the tedious combat of other games in this genre.

But I'm just not attracted to clicking through lots of exposition.

The best stories are told implicitly. I think using lots of dialog is lazy and breaks immersion.

People don't understand that theme is far more important than story.

I think obectively I can give this a 4, despite what to me were shortcomings, the quality of the game was higher than my experience.

Hyptosis responds:

Thanks!

Game completely bugged out at the end.

Was picking up the motor and traveling around. At one point I had two side by side. But after that all my traveling around and picking it up did no good. There would be 1 or 0 laid down.

It was supposed to be adding one to the row of motors everytime I went forward, grabbed one, and went back to 0, right?

That made no sense.

Regardless. After a bunch of frustrated attempts, the music stopped, the time stopped progressing, I couldn't even move, though initially I could move.. and there was no time travel.

So I put a lot of time into this just to have it bug out.

You bit off more than you could chew with this. And believe me it shows.

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